Unity Developer & Game DesignerSep 2016 - Feb 2017Sandbox Global• Developed and maintained a portfolio of published games using Unity, including creating and implementing new features and content, designing and developing new levels, and continually improving the overall quality of the games.• Conceptualized and prototyped new game ideas and concepts using Unity, utilizing industry-standard design principles and tools to bring innovative and engaging experiences to players.• Implemented advanced functionality using Unity to optimize the QA workflow and improve efficiency, resulting in significant time savings for the development team.Freelance Music ComposerJun 2016 - Aug 2016Arkavis Siam Co., Ltd.• Compose original music for the video game "Gears of Steal" to enhancethe gameplay experience and elevate the game's overall aesthetic.Sound Designer & QA InternJan 2016 - Jul 2016Thunderkick• Internship at ThunderKick was a part of FutureGames's Game Design Course.• Conducted thorough QA testing and reported bugs to ensure the highest level of quality for the final product.• Composed and produced original sound and music for game prototypes, utilizing industry-standard software and techniques.• Optimized sound files for the final build of games, ensuring compatibility and optimal performance across various platforms and devices.EDUCATIONGame DesignSep 2014 - Aug 2016FutureGames• Game Project 1: Balls of Zteel (Unreal Engine 4, Blueprint) - Scripting, Sound Design, Music Composition• Game Project 2: Orbit (Unreal Engine 4, Blueprint) - Scripting, Sound Design, Music Composition• Game Project 3: The Next of Kin (Unity, C#) - Scripting, Sound Design